Xeres / Characters / Kobbin

Kobbin

"Shingles"  ยท  The Roofer Who Was Highest Up When the Dead Came
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Basic Information

Full Name
Kobbin
Nickname
"Shingles"
Race (Grade)
Kobold (F)
Class
Roofer
Height
3'1"
Birthday
Greenrise 9, 1284
Age
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Bloodline Ability

๐Ÿ”ฎ Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Kobbin
Kobbin, at work on a ridge line
Appearance

Kobbin stands a shade over three feet tall, and nearly all of it looks built for climbing. His scales are a warm copper orange that deepens to rust along his forearms, shins, and tail, with smooth cream scales running from his chin down his chest and belly to the tip of his tail. A shock of fluffy white hair sticks straight up between his ears, which are wide, frilled, and edged with short spines that flatten when he concentrates and flare when he is pleased, which is often. His eyes are enormous and amber, and they spend most of their time pointed upward. A row of blunt cream spines runs the length of his tail, and the tail itself is rarely idle: it hooks around rafters, steadies him on steep pitches, and carries bundles of shingles while both hands are busy. He dresses for work and nothing else. A cream linen shirt with the sleeves rolled to the elbow, a scuffed leather bib and harness hung with tool pouches (awls, a nail punch, a short pry bar, three chisels, and a fistful of pegs), patched brown trousers with leather knee pads sewn on, and heavy leather gloves he cut down himself so his claws come through at the tips. A claw hammer with a handle worn smooth and dark by years of his grip hangs from a loop at his hip, and he reaches for it the way other people touch a lucky charm.

Unique Characteristics

Kobbin earned the name "Shingles" as a child in Burrowbough because he was never seen without one, held in his teeth, tucked behind an ear, or turned over in his claws while he talked. The habit never left. He smells faintly of birch bark and pine pitch no matter how recently he has washed. He cannot enter a building without looking up first, and he reads a roof the way other people read a face: he can tell from the street whether the shingles have slipped, whether the ridge is sagging, and whether the owner has been putting off a repair since spring. Indoors he taps on beams with one knuckle and tilts his head to listen to the wood answer. He hums while he works, always the same three or four Burrowbough work songs, and he hums louder the higher he climbs. He has no fear of heights at all and no real understanding of why other people do, but he has learned, this past week, to be afraid of other things.

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Notable Equipment & Companions

Beenie
Beenie
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Personality & Temperament

Positive Traits
  • Fearless at any height and in any wind
  • Cheerful, and he genuinely means it
  • Spots a loose shingle from the far end of a street
  • Works until the job is done right, then a bit more
  • Gives his time to anyone who asks for a hand
Challenging Traits
  • Climbs onto other people's roofs without asking
  • Cannot walk past a bad roof and say nothing
  • Takes on more work than one kobold can finish
  • Startles badly at night bells and groaning timber
  • Trusts kind words far more than he should

A roof is a promise. You put it up so somebody you will never meet stays dry on a night you will never see.

Big folk always look at the ladder, then at me, then at the ladder again. That's fine. The ladder is for them.

I saw them first because I was the highest one up. I keep thinking about that. Somebody has to be the highest one up.

Likes
  • Rain drumming on a roof he laid himself
  • Eating his lunch on a ridge line at sunset
  • A good claw hammer with a worn-in handle
  • Birch bark, moss roofs, and fresh-split shingles
  • Being asked for help instead of being stared at
Dislikes
  • Ladders built for big folk, rungs too far apart
  • Being asked if he is lost, or whose pet he is
  • Cheap nails, rotten battens, and lazy flashing
  • Night bells and the smell of turned grave soil
  • Doorknobs set right at the height of his eyes
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Background & History

Raised Under Every Roof in Burrowbough
Kobbin was born in Burrowbough, a village deep in the Geldergreen where no one taller than four feet had ever lived. Its homes were dug in among the roots of the old oaks and then built upward into the lower boughs, so that every family had a burrow for winter and a perch for summer, and every one of those homes needed a roof that could shed rain, hold moss, and bend without breaking when the big trees swayed. Like all kobold young, Kobbin was raised by the whole village rather than by one household, and the part of the village that claimed him first was the roof crew. He was hauling shingles up ladders before he could read, laid his first course of bark at nine with his tail wrapped around a branch for balance, and by fifteen he could strip and reroof a family perch between breakfast and supper. The village lived by the old kobold hearth-call, the belief that your worth is measured by what you bring home and who you keep warm. Kobbin took it more literally than most. He never brought much home, but by the time he was grown, there was hardly a family in Burrowbough sleeping dry that did not have him to thank for it.

The Highest One Up
On the night of Goldenleaf 26, 1307, Kobbin was working late on the roof of Burrowbough's meeting hall, patching storm damage by lantern light because rain was coming and he had promised the elders it would be dry by morning. From the ridge line he could see further into the trees than anyone on the ground, and so he was the first to see the dead coming through them. The undead had been gnawing at the edges of the Geldergreen ever since Gelderai fell, but nobody in Burrowbough had believed they would come so deep into the forest. Kobbin beat on the meeting hall's rain gutter with his hammer until the whole village woke, and then he did the only thing he knew how to do: he got people up. He hauled children onto rooftops, pointed elders toward the branches, and kicked ladders down behind them once they were clear. Kobolds climb where others fall, and the dead below could not follow. Dozens of villagers watched from the boughs until dawn while Burrowbough was torn apart beneath them. Not everyone made it up. Kobbin does not talk about the ones who did not, and he has not yet found a way to stop counting them.

A Big Person's World
The survivors walked out of the forest with whatever they had carried up the trees, and for the first time in their lives, they had to live among big folk. The towns at the Geldergreen's edge were not cruel to them, exactly, but nothing there was built for them either: doorknobs at eye level, counters they could not see over, stair steps they had to climb like ledges. Kobbin went looking for work the first morning, because that is what he does, and found that no one wanted to hire a three-foot roofer. One foreman laughed and asked whether he had come to fetch the nails. Another took him on for a day, worked him from dawn to dark, and then paid him half of what he had promised, with a pat on the head for the rest. A baker finally let him fix a leak over her ovens in exchange for a sack of day-old bread, which fed eleven kobolds for two days, and it was in that bakery that Kobbin first heard about Haven: a kingdom where a kobold sits as Warden of an entire city, where kobolds are hired, paid, and listened to, and where nobody calls a kobold "it."

Coming to Silmarithil
Word spread among the stranded kobolds faster than any of them could walk, and within days the survivors of Burrowbough were making their way to Haven. Most of them settled in Goodberry, where that kobold Warden lives. Kobbin kept going. He had spent his whole life under a canopy, and a city of stone streets and open sky felt to him like standing on a roof with no ridge to hold onto. When he heard there was a town in Haven built beneath an ancient forest, where timber comes only from storm-felled trees and the roofs are laid in birch bark and living moss, he packed his hammer and went. He walked into Silmarithil on Harvestide 4, 1307, stood in the middle of the path with his head tipped all the way back, and spent his first hour in town counting roofs. He found fourteen that needed him. He considers that a very good sign.
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Goals & Aspirations

Fourteen Roofs
Kobbin's first goal is the simplest one he has ever had: find work, and find it this week. He has a list of the fourteen roofs he counted on his first day, written on the back of a shingle in charcoal, and he intends to knock on every one of those doors and explain, politely and in great detail, what is wrong overhead and how little he would charge to fix it. Silmarithil's bark shingles slip after heavy rain, its moss roofs need their soil beds turned and their underlayment checked, and the leaf litter of an entire forest ends up in its rain channels sooner or later. He thinks a town like this has been waiting for a kobold like him. He is probably right.

A Roof for Everyone from Burrowbough
Kobbin has not stopped thinking about the others. Some of Burrowbough's survivors came to Silmarithil with him, most went on to Goodberry, and a few are still somewhere between the Geldergreen and Haven. He wants every one of them under a roof that keeps them dry, and he means that literally: once he is earning, he intends to spend his spare days walking between the two towns, checking on how his people are housed and fixing whatever he finds. It is the hearth-call, the only way he knows to measure whether he is doing enough. He suspects he never will be.

One More Roof in Burrowbough
When the Geldergreen is safe again, Kobbin means to walk back to Burrowbough alone and put a new roof on the meeting hall, the one he was patching the night the dead came. He knows no one will live under it. He wants to do it anyway, so that the place where his village used to be has one sound roof left standing in it, finished the way he promised it would be. He has not told anyone about this plan. He has already started setting aside shingles for it.
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Development

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Current Status & Relationships

Residence
Role
Roofer
From Burrowbough
ATTENTION!
Kobbin is an F-grade kobold and no fighter; his hammer is for nails. He arrived in Silmarithil only a week after watching the undead destroy his home village, and while his cheerfulness is real, so is the rest of it. Bells ringing at night, the groan of settling timber, or the smell of freshly turned soil can send him straight up the nearest wall. Give him a moment and he will come back down on his own. If you find a small copper-colored kobold on your roof at dawn, he is not robbing you: he simply cannot walk past a bad roof, and he will knock on your door afterward to tell you exactly what is wrong with it. Be fair with his pay. He believes kind words far more readily than he should, and he has already been cheated once since leaving the Geldergreen.
Kobbin
Kobbin
Identity
Residence
Role
Roofer
Status
โ— Active
Development
Level