Divine Contracts: Technical Mechanics


Contract Requirements

Component Requirement Validation Sign
Participants Two or more willing parties Blue sparks between signers
Terms Clear, specific conditions Lightning traces terms
Duration Must be explicitly stated Temporal glow on duration
Exchange Must benefit all parties Balanced energy flow

Contract Invalidation Conditions


Enforcement Mechanics

Violation Type Warning Signs Punishment Scale
Minor Breach Static charge build-up 6d6 lightning damage
Moderate Breach Local storm formation 20d6 lightning damage
Major Breach Sky darkening 50d6 lightning damage
Complete Breach Thunder without clouds Instant death

Breach Classifications


Contract Types

Type Duration Complexity Special Notes
Simple Exchange One-time Basic Common trade agreements
Service Contract Term-limited Moderate Includes escape clauses
Alliance Pact Conditional Complex Multiple party options
Blood Oath Permanent Intricate Hereditary effects possible

Contract Elements

Required components for validity:


Advanced Mechanics

Multi-Party Contracts

Number of Parties Complexity Modifier Validation Time
2 parties Standard Instant
3-5 parties +25% difficulty 1 minute
6-10 parties +50% difficulty 1 hour
11+ parties +100% difficulty 1 day

Special Conditions

Contract Termination

Valid methods of ending contracts: