About Xeres
A heavily customized Pathfinder 1e campaign where the rules serve the story
Xeres is a living campaign world built over years of play, where Pathfinder 1e's core provides the foundation but custom systems handle progression, power, and narrative. If you're looking for rules-as-written Pathfinder, this isn't it. If you want a world where characters grow in ways beyond XP and levels, where the cosmos has structure, and where story trumps combat — welcome home.
🔧 Major Custom Systems
📊 Grading System
Creatures and races are graded E → D → C → B → A → S. Higher grades mean greater power, beauty, and potential. This replaces CR as the primary measure of threat and explains why everyone looks so good.
🧘 Soul Cultivation
Xianxia-inspired progression where characters can advance their soul's power independently of class levels. Meditation, tribulations, and breakthroughs offer growth between milestones.
🩸 Bloodlines
Inherited power that can awaken and evolve. Your ancestry matters mechanically, not just narratively. Bloodlines can be strengthened, diluted, or transformed through play.
💎 Enchantment Slots
Magic items use a slot-based system rather than flat bonuses. Enchanted gems can be socketed, swapped, and upgraded — making gear customization more tactical.
🌀 Mystic Realms
Replaces traditional "Planes." Static Mystic Realms (SMR) are established dimensions. Pocket Mystic Realms (PMR) can be discovered, claimed, and conquered.
⚔️ Death & Revival
Death has weight but isn't always permanent. Custom resurrection rules, ghost stabilization, and the rare Heaven's Heart create meaningful stakes without permadeath frustration.
🐾 Beastbonds
Animal companions and familiars can form deeper bonds, gaining intelligence, speech, and unique abilities as the relationship grows.
📅 Xeresian Calendar
12 months of 28 days each. Three moons (Verdante, Lumina, Umbra) affect magic. 12 astrological signs influence character traits. Holidays matter.
🎭 Custom Content
⚔️ Classes
Guardian of Cycles, Wildheart Strider, Holy Fury... each built for Xeres's themes of cultivation, cycles, and cosmic power.
🧬 Races
Draconians (5 chromatic types), Fenric, Waveforged, Vaelgrin, and more... each with grades and unique traits.
👹 Monster Templates
Beast King, Burning, Frozen, Earthen, Electrified, Cursed, Feral, Enlimbed... stackable templates that create unique threats.
📜 Divine Contracts
The Heavens don't just grant power — they negotiate. Contracts have terms, benefits, and consequences that evolve through play.
❓ FAQ
How combat-heavy is the game?
Narrative-heavy. Combat happens but isn't the focus. It's common to go 4-5 sessions without a fight. When combat occurs, it matters.
How fast is progression?
Slow, milestone-based. But Soul Cultivation, Bloodlines, and other systems provide meaningful growth between level-ups.
Why does everyone look so attractive?
The Grading system. Higher grades improve physical appearance. Over millennia, this has genetically elevated most populations.
How long has this campaign been running?
3+ years with the current group, 80+ sessions. The world itself spans three campaign arcs with persistent consequences.
Can I use these rules in my own game?
Absolutely. Browse, borrow, adapt. That's what homebrew is for.
Ready to Explore?
Dive into the world, meet the people, or check out the custom rules.